I’ve played in a handful of online RPGs – generally run on a blog site or a combination of blog-site and chat-forum, and have had a variable time. One game kicked more ass than I can briefly describe, a couple were fun-enough for a couple of months. I started to think about running an online game of my own. There’d be no fuss of trying to get players to a physical location, the resources required, I already had.
I can do this, I told myself. How hard can it be?
You can see where this is going, right? Yep. Stinkeroos, every time I tried – and I tried several times. Looking back, I can see that I made the same mistakes each time. Continue reading