Johanna Mead’s LARP GM ‘Resumé’

Note for the newcomer: a live-action role-playing game (aka LARP) is a form of interactive fiction a lot like the old "How To Host A Murder Mystery" game but much more complex. Sometimes the game-masters (GMs) create the characters, sometimes the players create their own. Events may occur in a single day, or be spread out in an episodic campaign lasting several months or years.

Sample character background for a LARP - typical of a one-shot LARP in which the GM provides the characters for everyone.

C.A.S.T. - 2004 - 2008

Bimonthly Vampire: The Masquerade LARP troupe in Clayton, CA.

Group size:
20 - 40
Involvement
: Player, Plot GM, Character Mentor (approved and monitored character backgrounds and related contributions by the players).

Big Damn LARP - 2005
Monthly campaign set in Joss Whedon's Firefly universe. Pleasanton, CA.
Group size: 25
Involvement: Founder, Plot GM, Character Mentor.

Aragon - 1999 - 2000
Monthly Vampire: The Masquerade LARP troupe in Concord, CA
Group size: 20 - 30
Involvement: Founder, Plot GM, Character Mentor.

Diablo's Children - 1994 - 1997
Monthly Vampire: The Masquerade LARP troupe in Concord, CA.

Group size:
30 - 80
Involvement
: Founder, Plot GM, Character Mentor.

Chuckling Cthulhu Events - 2001 - 2008


The Hell Where Youth and Laughter Go - 2008

1916. The Great War rages across most of the world. The European western front is a hell of artillery, poison gas and whole generations are lost in a single battle. Entire nations are on the brink of collapse. How did it all come to this? No-one seems able to answer that question but, on a hospital barge, carrying shell-shocked soldiers and a handful of civilians away from the front, some unexpected answers begin to emerge...

Group size
: 18
Involvement:
Plot GM, Character GM

Black Sun, White Light - 2006

It's 1941. As war rages across most of the world, a secret facility in the German Alps is home to experiments that may ravage the world far more than any weapons of man. Scientists labor - some of them reluctantly, others not - for the Third Reich's atomic energy project, and fear the secrets they may discover as they seek to split the atom. Mature themes.

Group size:
28
Involvement:
Plot GM, Character GM

Thirteen Days of Terror - 2005

It's 1962 and the small town of Cape Jezra, just north of the Everglades, is rocked by the news of the Cuban Missile Crisis and of other crises closer to home. Who killed Cassie Nowell? Why have so many newcomers shown interest in a coastal hamlet often ignored by tourists? And what exactly did the army retrieve from the rubble of an explosion that shook the town just two hours ago?

Group size:
22
Involvement:
Character GM

Big Brains, Skinny Ties - 2004

It's 2012 and the Banzai Institute is hosting its annual Halloween party. The theme of the night is "1980s Retro" and guests are happily joining in the fun. Geniuses and unique individuals from all over the world share the privilege of being invited to an event which is usually described as "one part symposium, one part shindig and one part re-invention of the universe". Of course, such a gathering of prestigious people presents temptations that the World Crime League will find hard to resist.

Group size:
24
Involvement:
Character GM

Dance of the Landsraad - 2004

A meeting of a small slice of the Corrino Empire promises intrigue and excitement. The Atreides want to know who is responsible for the extermination of House Joradine whilst Minor Houses vie for political position. Meanwhile, the Ixians and Tleilaxu are offering their services to anyone who can afford them, and the Bene Gesserit are moving throughout with their own agenda...

Group size:
18 - 50 (scaleable)
Involvement:
Plot GM, Character GM

Fear Stalks Whitechapel - 2003

It's 1989 and following the centenary of the some of the bloodiest murders ever committed, aficionados of crime and history have gathered together in London to share newly-released information and debate the latest theories surrounding the identity of Jack the Ripper. A plethora of events and attractions are promised at RipperCon. A media magnate is offering £500,000 for proof positive of the Ripper's identity; a pub-owning couple from Liverpool are promising to premier 'startling new documents' concerning Saucy Jack; a renowned psychologist will be giving a lecture on serial killers of the 19th Century - all this and more. The event shows every sign of being a memorable and ghoulishly enjoyable weekend. But old memories and older terrors never rest easily...

Group size:
22
Involvement:
Plot GM, Character GM

Pandora's Carnival - 2002

It's always exciting when the carnival comes to town. And a small place like Harmony, Kansas hasn't had much excitement since the news of the Versailles Treaty three years ago. But when a town resident turns up murdered at the fair, and the owner of the carnival is accused of the deed, things become a little too exciting - and with no relief in sight!

Group size:
25
Involvement:
Plot GM, Character GM

SteinCorp Station - 2001

A privately-owned space station on a mineral-rich planet is the site for much intrigue and action. Following the loss of Babylon Four, the fate of the newly-formed Earth Alliance teeters on the brink in this relative backwater.

Setting: J. Michael Stracyzinski's Babylon 5 universe

Group size:
20 - 30
Involvement:
Plot GM, Character GM

Serious Moonlight Events 1996 - 1998


What A Surprise!

The Drones boys decide to throw a surprise party for their old tutor, Dr. Craig, but the surprises turn out to be rather more than anyone expected.

Group size:
20
Involvement:
Plot GM, Character GM

Temple of Terror

Members of Smalltown USA, a peaceful community, awaken to find themselves captured by a shadowy cult. Will they find a way out of the sealed temple that keeps them captive? Can they learn who of their number may be trusted? And can they do it before it's too late?

Group size:
25
Involvement:
Plot GM, Character GM

Welcome To The Village

You are a prisoner of the Village - or perhaps a willing collaborator with the powers-that-be... Escape the Village - or prevent escape by your fellow Villagers. Who is in charge? Who can be trusted? That would be telling...

Group size:
25
Involvement:
Character GM

Evil At Bay

It's 1942 and just as war-paranoia is at its peak, there is a report of a possible bomb on Golden Gate Bridge. The authorities go in to investigate, but there are worse things than mere bombs waiting for them....

Group size:
24
Involvement:
Plot GM, Character GM

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